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Searched refs:unionArrayPointer (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
Dintermediate.h432 …ion(ConstantUnion *unionPointer, const TType& t) : TIntermTyped(t), unionArrayPointer(unionPointer) in TIntermConstantUnion()
437 ConstantUnion* getUnionArrayPointer() const { return unionArrayPointer; } in getUnionArrayPointer()
439 …int getIConst(int index) const { return unionArrayPointer ? unionArrayPointer[index].getIConst() :… in getIConst()
440 …int getUConst(int index) const { return unionArrayPointer ? unionArrayPointer[index].getUConst() :… in getUConst()
441 …float getFConst(int index) const { return unionArrayPointer ? unionArrayPointer[index].getFConst()… in getFConst()
442 …bool getBConst(int index) const { return unionArrayPointer ? unionArrayPointer[index].getBConst() … in getBConst()
445 …void replaceConstantUnion(ConstantUnion *safeConstantUnion) { unionArrayPointer = safeConstantUnio… in replaceConstantUnion()
453 ConstantUnion *unionArrayPointer;
DIntermediate.cpp709 TIntermConstantUnion* TIntermediate::addConstantUnion(ConstantUnion* unionArrayPointer, const TType… in addConstantUnion() argument
711 TIntermConstantUnion* node = new TIntermConstantUnion(unionArrayPointer, t); in addConstantUnion()