/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderStructTests.cpp | 175 instance.useUniform(0u, UI_ONE); in init() 205 instance.useUniform(0u, UI_ZERO); in init() 206 instance.useUniform(1u, UI_ONE); in init() 235 instance.useUniform(0u, UI_ONE); in init() 266 instance.useUniform(0u, UI_ZERO); in init() 267 instance.useUniform(1u, UI_ONE); in init() 268 instance.useUniform(2u, UI_TWO); in init() 297 instance.useUniform(0u, UI_ZERO); in init() 298 instance.useUniform(1u, UI_ONE); in init() 299 instance.useUniform(2u, UI_TWO); in init() [all …]
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D | vktShaderRenderDiscardTests.cpp | 51 instance.useUniform(0u, UI_ONE); in setup() 52 instance.useUniform(1u, UI_TWO); in setup()
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D | vktShaderRenderIndexingTests.cpp | 173 instance.useUniform(0u, UI_ZERO); in setup() 174 instance.useUniform(1u, UI_ONE); in setup() 175 instance.useUniform(2u, UI_TWO); in setup() 176 instance.useUniform(3u, UI_THREE); in setup() 177 instance.useUniform(4u, UI_FOUR); in setup()
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D | vktShaderRenderSwitchTests.cpp | 46 instance.useUniform(0u, UI_TWO); in setUniforms()
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D | vktShaderRenderReturnTests.cpp | 129 instance.useUniform(0u, m_uniformType); in setup()
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D | vktShaderRender.hpp | 496 void useUniform (deUint32 bindingLocation,
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D | vktShaderRenderLoopTests.cpp | 302 instance.useUniform((deUint32)i, m_uniformInformations[i]); in setup()
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D | vktShaderRenderDerivateTests.cpp | 963 instance.useUniform(2u, m_usedDefaultUniform); in setup()
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D | vktShaderRender.cpp | 843 void ShaderRenderCaseInstance::useUniform (deUint32 bindingLocation, BaseUniformType type) in useUniform() function in vkt::sr::ShaderRenderCaseInstance
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/external/skia/src/gpu/effects/generated/ |
D | GrOverrideInputFragmentProcessor.cpp | 28 auto useUniform = _outer.useUniform; in emitCode() local 29 (void)useUniform; in emitCode() 34 if (useUniform) { in emitCode() 40 (_outer.useUniform ? "true" : "false"), in emitCode() 73 b->addBool(useUniform, "useUniform"); in onGetGLSLProcessorKey() 74 if (!useUniform) { in onGetGLSLProcessorKey() 86 if (useUniform != that.useUniform) return false; in onIsEqual() 94 , useUniform(src.useUniform) in GrOverrideInputFragmentProcessor() 107 (useUniform ? "true" : "false"), in onDumpInfo()
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D | GrOverrideInputFragmentProcessor.h | 40 bool useUniform = true) { 42 new GrOverrideInputFragmentProcessor(std::move(fp), useUniform, color, color)); 47 bool useUniform; variable 53 bool useUniform, in GrOverrideInputFragmentProcessor() argument 57 (OptimizationFlags)OptFlags(fp, useUniform ? uniformColor : literalColor)) in GrOverrideInputFragmentProcessor() 58 , useUniform(useUniform) in GrOverrideInputFragmentProcessor()
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/external/skia/src/gpu/effects/ |
D | GrOverrideInputFragmentProcessor.fp | 10 // uniform, controlled by useUniform. 13 layout(key) in bool useUniform; 14 layout(when=useUniform, ctype=SkPMColor4f) in uniform half4 uniformColor; 15 layout(when=!useUniform, key, ctype=SkPMColor4f) in half4 literalColor; 20 bool useUniform = true) { 22 new GrOverrideInputFragmentProcessor(std::move(fp), useUniform, color, color)); 45 @optimizationFlags { OptFlags(fp, useUniform ? uniformColor : literalColor) } 48 return sample(fp, useUniform ? uniformColor : literalColor);
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/external/deqp/modules/gles31/functional/ |
D | es31fSeparateShaderTests.cpp | 688 bool useUniform; member 700 params.useUniform << 3 | in paramsSeed() 724 << (params.useUniform ? "u" : "") in paramsCode() 766 if (params.useProgramUniform && !params.useUniform) in paramsValid() 814 << (params.useUniform ? "uniform" : "constant") << "s with " in logParams() 881 params.useUniform = rnd.getBool(); in genParams() 882 params.useProgramUniform = params.useUniform && rnd.getBool(); in genParams() 1193 const bool useUniform = m_params.useUniform; in createPipeline() local 1200 frgName, useUniform, pp.frgScale); in createPipeline() 1219 vtxName, useUniform, pp.vtxScale); in createPipeline() [all …]
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/external/skia/src/gpu/ |
D | GrFragmentProcessor.cpp | 393 std::unique_ptr<GrFragmentProcessor> fp, const SkPMColor4f& color, bool useUniform) { in OverrideInput() argument 397 return GrOverrideInputFragmentProcessor::Make(std::move(fp), color, useUniform); in OverrideInput()
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D | GrFragmentProcessor.h | 84 bool useUniform = true);
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