Home
last modified time | relevance | path

Searched refs:use_explicit_locations (Results 1 – 3 of 3) sorted by relevance

/external/virglrenderer/src/
Dvrend_shader.h167 bool use_explicit_locations; member
Dvrend_renderer.c325 bool use_explicit_locations; member
4050 if (vrend_state.use_explicit_locations || has_feature(feat_gles31_vertex_attrib_binding)) { in vrend_draw_bind_vertex_legacy()
6413 grctx->shader_cfg.use_explicit_locations = vrend_state.use_explicit_locations; in vrend_create_context()
Dvrend_shader.c5519 if (ctx->prog_type == TGSI_PROCESSOR_VERTEX && ctx->cfg->use_explicit_locations) in emit_header()
6234 if (ctx->cfg->use_explicit_locations) { in emit_ios_vs()