Searched refs:util_res_sample_count (Results 1 – 5 of 5) sorted by relevance
321 for (unsigned s = 0; s < util_res_sample_count(dst->texture); s++) { in llvmpipe_clear_render_target()390 for (unsigned s = 0; s < util_res_sample_count(dst->texture); s++) in llvmpipe_clear_depth_stencil()433 for (unsigned s = 0; s < util_res_sample_count(tex); s++) in llvmpipe_clear_texture()439 for (unsigned s = 0; s < util_res_sample_count(tex); s++) { in llvmpipe_clear_texture()
191 scene->cbufs[i].nr_samples = util_res_sample_count(cbuf->texture); in lp_scene_begin_rasterization()211 scene->zsbuf.nr_samples = util_res_sample_count(zsbuf->texture); in lp_scene_begin_rasterization()
79 unsigned num_samples = util_res_sample_count(pt); in llvmpipe_texture_layout()
3963 key->zsbuf_nr_samples = util_res_sample_count(lp->framebuffer.zsbuf->texture); in make_variant_key()4028 key->cbuf_nr_samples[i] = util_res_sample_count(lp->framebuffer.cbufs[i]->texture); in make_variant_key()
776 static inline unsigned util_res_sample_count(struct pipe_resource *res) in util_res_sample_count() function