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Searched refs:uvwa (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Pipeline/
DSpirvShaderSampling.cpp106 SIMD::Float uvwa[4]; in emitSamplerRoutine() local
118 uvwa[i] = in[i]; in emitSamplerRoutine()
176 …Vector4f sample = s.sampleTexture(texture, uvwa, dRef, lod[i], dPdx, dPdy, offset, sampleId, sampl… in emitSamplerRoutine()
187 …Vector4f sample = s.sampleTexture(texture, uvwa, dRef, lodOrBias.x, (dsx.x), (dsy.x), offset, samp… in emitSamplerRoutine()
DSamplerCore.cpp29 Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 uvwa[4], Float4 &dRef, Float &&l… in sampleTexture()
33 Float4 u = uvwa[0]; in sampleTexture()
34 Float4 v = uvwa[1]; in sampleTexture()
35 Float4 w = uvwa[2]; in sampleTexture()
39 case VK_IMAGE_VIEW_TYPE_1D_ARRAY: a = uvwa[1]; break; in sampleTexture()
40 case VK_IMAGE_VIEW_TYPE_2D_ARRAY: a = uvwa[2]; break; in sampleTexture()
41 case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY: a = uvwa[3]; break; in sampleTexture()
53 Int4 face = cubeFace(u, v, uvwa[0], uvwa[1], uvwa[2], M); in sampleTexture()
69 computeLodCube(texture, lod, uvwa[0], uvwa[1], uvwa[2], dsx, dsy, M, function); in sampleTexture()
DSamplerCore.hpp61 …Vector4f sampleTexture(Pointer<Byte> &texture, Float4 uvwa[4], Float4 &q, Float &&lodOrBias, Float…