Searched refs:vActiveMask (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | clip.h | 894 void intersect(const Float<SIMD_T>& vActiveMask, // active lanes to operate on 946 ScatterComponent(pOutVerts, VERTEX_POSITION_SLOT, vActiveMask, outIndex, c, vOutPos); 955 Float<SIMD_T> vAttrib0 = GatherComponent(pInVerts, attribSlot, vActiveMask, s, c); 956 Float<SIMD_T> vAttrib1 = GatherComponent(pInVerts, attribSlot, vActiveMask, p, c); 959 ScatterComponent(pOutVerts, attribSlot, vActiveMask, outIndex, c, vOutAttrib); 969 Float<SIMD_T> vAttrib0 = GatherComponent(pInVerts, attribSlot, vActiveMask, s, c); 970 Float<SIMD_T> vAttrib1 = GatherComponent(pInVerts, attribSlot, vActiveMask, p, c); 973 ScatterComponent(pOutVerts, attribSlot, vActiveMask, outIndex, c, vOutAttrib); 982 Float<SIMD_T> vAttrib0 = GatherComponent(pInVerts, attribSlot, vActiveMask, s, c); 983 Float<SIMD_T> vAttrib1 = GatherComponent(pInVerts, attribSlot, vActiveMask, p, c); [all …]
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/external/mesa3d/src/gallium/drivers/swr/ |
D | swr_shader.cpp | 2884 Value *vActiveMask = NULL; in CompileFS() local 2886 vActiveMask = LOAD(pPS, {0, SWR_PS_CONTEXT_activeMask}, "activeMask"); in CompileFS() 2918 vActiveMask = AND(vActiveMask, vStippleMask); in CompileFS() 2920 vActiveMask = vStippleMask; in CompileFS() 2924 &mask, gallivm, lp_type_float_vec(32, 32 * 8), wrap(vActiveMask)); in CompileFS()
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