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Searched refs:vBuilder (Results 1 – 2 of 2) sorted by relevance

/external/skqp/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp20 GrGLSLVertexBuilder* vBuilder = args.fVertBuilder; in emitCode() local
25 vBuilder->emitNormalizedSkPosition(gpArgs.fPositionVar.c_str(), args.fRTAdjustName, in emitCode()
35 vBuilder->codeAppendf("sk_Position = float4(%s", gpArgs.fPositionVar.c_str()); in emitCode()
38 vBuilder->codeAppend(", 0"); // fallthru. in emitCode()
40 vBuilder->codeAppend(", 0"); // fallthru. in emitCode()
42 vBuilder->codeAppend(", 1"); // fallthru. in emitCode()
44 vBuilder->codeAppend(");"); in emitCode()
/external/skia/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp38 GrGLSLVertexBuilder* vBuilder = args.fVertBuilder; in emitCode() local
43 vBuilder->emitNormalizedSkPosition(gpArgs.fPositionVar.c_str(), in emitCode()
53 vBuilder->codeAppendf("sk_Position = float4(%s", gpArgs.fPositionVar.c_str()); in emitCode()
56 vBuilder->codeAppend(", 0"); in emitCode()
59 vBuilder->codeAppend(", 0"); in emitCode()
62 vBuilder->codeAppend(", 1"); in emitCode()
65 vBuilder->codeAppend(");"); in emitCode()