Searched refs:vMin (Results 1 – 4 of 4) sorted by relevance
143 const SWvertex *vMin, *vMid, *vMax; /* Y(vMin)<=Y(vMid)<=Y(vMax) */ in NAME() local185 vMin = v0; vMid = v1; vMax = v2; in NAME()190 vMin = v2; vMid = v0; vMax = v1; in NAME()195 vMin = v0; vMid = v2; vMax = v1; in NAME()203 vMin = v1; vMid = v0; vMax = v2; in NAME()209 vMin = v2; vMid = v1; vMax = v0; in NAME()215 vMin = v1; vMid = v2; vMax = v0; in NAME()221 vMin_fx = FloatToFixed(vMin->attrib[VARYING_SLOT_POS][0] + 0.5F) & snapMask; in NAME()227 eMaj.v0 = vMin; eMaj.v1 = vMax; /*TODO: .v1's not needed */ in NAME()229 eBot.v0 = vMin; eBot.v1 = vMid; in NAME()[all …]
45 const SWvertex *vMin, *vMid, *vMax; variable75 vMin = v0; vMid = v1; vMax = v2; /* y0<=y1<=y2 */78 vMin = v2; vMid = v0; vMax = v1; /* y2<=y0<=y1 */81 vMin = v0; vMid = v2; vMax = v1; bf = -bf; /* y0<=y2<=y1 */86 vMin = v1; vMid = v0; vMax = v2; bf = -bf; /* y1<=y0<=y2 */89 vMin = v2; vMid = v1; vMax = v0; bf = -bf; /* y2<=y1<=y0 */92 vMin = v1; vMid = v2; vMax = v0; /* y1<=y2<=y0 */97 majDx = vMax->attrib[VARYING_SLOT_POS][0] - vMin->attrib[VARYING_SLOT_POS][0];98 majDy = vMax->attrib[VARYING_SLOT_POS][1] - vMin->attrib[VARYING_SLOT_POS][1];102 const GLfloat botDx = vMid->attrib[VARYING_SLOT_POS][0] - vMin->attrib[VARYING_SLOT_POS][0];[all …]
36 __m128i vMin = _mm_set1_epi32(*min); in expandThenBlend4() local38 return _simd_blend4_epi32<MaskT::value>(vMin, vMax); in expandThenBlend4()
649 real64 vMin = +FLT_MAX; in MaxSrcTanGap() local667 vMin = Min_real64 (vMin, srcDiff.v); in MaxSrcTanGap()675 const real64 vGap = vMax - vMin; in MaxSrcTanGap()1317 const int32 vMin = srcArea.t; in ProcessArea() local1320 if (hMax < hMin || vMax < vMin) in ProcessArea()1380 if (sInt.v < vMin) in ProcessArea()1382 sInt.v = vMin; in ProcessArea()