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Searched refs:vec4Type (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/compiler/translator/tree_ops/vulkan/
DRewriteR32fImages.cpp240 const TType &vec4Type = *StaticType::GetBasic<EbtFloat, 4>(); in RewriteBuiltinFunctionCall() local
242 replacementCall = TIntermAggregate::CreateConstructor(vec4Type, &constructorArgs); in RewriteBuiltinFunctionCall()
DDeclarePerVertexBlocks.cpp205 const TType *vec4Type = StaticType::GetBasic<EbtFloat, 4>(); in declarePerVertex() local
208 TType *positionType = new TType(*vec4Type); in declarePerVertex()
/external/angle/src/compiler/translator/
DTranslatorMetal.cpp370 auto vec4Type = new TType(EbtFloat, 4); in insertRasterizerDiscardLogic() local
377 TIntermAggregate::CreateConstructor(*vec4Type, &vec4Args); in insertRasterizerDiscardLogic()
DTranslatorVulkan.cpp552 const TType *vec4Type = nullptr; in AddXfbExtensionSupport() local
557 vec4Type = StaticType::Get<EbtFloat, EbpHigh, EvqVertexOut, 4, 1>(); in AddXfbExtensionSupport()
560 vec4Type = StaticType::Get<EbtFloat, EbpHigh, EvqTessEvaluationOut, 4, 1>(); in AddXfbExtensionSupport()
563 vec4Type = StaticType::Get<EbtFloat, EbpHigh, EvqGeometryOut, 4, 1>(); in AddXfbExtensionSupport()
570 new TVariable(symbolTable, ImmutableString(vk::kXfbExtensionPositionOutName), vec4Type, in AddXfbExtensionSupport()
DTranslatorMetalDirect.cpp557 auto vec4Type = new TType(EbtFloat, 4); in insertRasterizationDiscardLogic() local
564 TIntermAggregate::CreateConstructor(*vec4Type, vec4Args); in insertRasterizationDiscardLogic()
/external/deqp/external/vulkancts/modules/vulkan/image/
DvktImageAtomicOperationTests.cpp410 const string& vec4Type) in AddFillReadShader() argument
440 … " imageStore(u_resultImage, " + imageInCoord + ", " + vec4Type + "(inBuffer.data[index]));\n" in AddFillReadShader()
489 " " + vec4Type + " sparseValue;\n" in AddFillReadShader()
492 " outBuffer.data[index] = " + vec4Type + "(1234).x;\n" in AddFillReadShader()
693 const string vec4Type = getVec4TypeStr(componentWidth, intFormat, uintFormat, floatFormat); in initPrograms() local
695 AddFillReadShader(sourceCollections, m_imageType, m_format, type, vec4Type); in initPrograms()
819 const string vec4Type = getVec4TypeStr(componentWidth, intFormat, uintFormat, floatFormat); in initPrograms() local
821 AddFillReadShader(sourceCollections, m_imageType, m_format, type, vec4Type); in initPrograms()
873 …" imageStore(u_intermValuesImage, " + invocationCoord + ", " + vec4Type + "(" + atomicInvocation +… in initPrograms()