Searched refs:verifyStateBoolean (Results 1 – 7 of 7) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fBooleanStateQueryTests.cpp | 80 verifyStateBoolean(result, *this, m_targetName, m_initial, m_verifier); in iterate() 86 verifyStateBoolean(result, *this, m_targetName, true, m_verifier); in iterate() 90 verifyStateBoolean(result, *this, m_targetName, false, m_verifier); in iterate()
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D | es31fSampleShadingTests.cpp | 93 verifyStateBoolean(result, gl, GL_SAMPLE_SHADING, false, m_verifier); in iterate() 101 verifyStateBoolean(result, gl, GL_SAMPLE_SHADING, true, m_verifier); in iterate() 104 verifyStateBoolean(result, gl, GL_SAMPLE_SHADING, false, m_verifier); in iterate()
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D | es31fAdvancedBlendTests.cpp | 627 gls::StateQueryUtil::verifyStateBoolean(result, gl, GL_BLEND_ADVANCED_COHERENT_KHR, true, m_type); in iterate() 636 …gls::StateQueryUtil::verifyStateBoolean(result, gl, GL_BLEND_ADVANCED_COHERENT_KHR, false, m_type); in iterate() 641 gls::StateQueryUtil::verifyStateBoolean(result, gl, GL_BLEND_ADVANCED_COHERENT_KHR, true, m_type); in iterate()
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D | es31fDebugTests.cpp | 2699 gls::StateQueryUtil::verifyStateBoolean(result, gl, m_target, initial, m_type); in iterate() 2706 gls::StateQueryUtil::verifyStateBoolean(result, gl, m_target, true, m_type); in iterate() 2711 gls::StateQueryUtil::verifyStateBoolean(result, gl, m_target, false, m_type); in iterate()
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D | es31fTessellationTests.cpp | 6654 …verifyStateBoolean(result, gl, GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, state.getBoolAccess(), … in iterate() 6655 …verifyStateBoolean(result, gl, GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, state.getBoolAccess(), … in iterate() 6656 …verifyStateBoolean(result, gl, GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, state.getBoolAccess(), … in iterate()
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/external/deqp/modules/glshared/ |
D | glsStateQueryUtil.hpp | 418 void verifyStateBoolean (tcu::ResultCollector& result, glu::CallLogWrapper& gl, glw::GLenum t…
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D | glsStateQueryUtil.cpp | 1829 void verifyStateBoolean (tcu::ResultCollector& result, glu::CallLogWrapper& gl, glw::GLenum target,… in verifyStateBoolean() function
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