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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderIsolines.cpp265 float vertex1_x = vertex1[0]; in checkSecondOuterTessellationLevelEffect() local
275 …if (de::abs(found_vertex1_x - vertex1_x) < epsilon && de::abs(found_vertex2_x - vertex2_x) < epsil… in checkSecondOuterTessellationLevelEffect()
285 found_line_segments.push_back(_line_segment(vertex1_x, vertex2_x)); in checkSecondOuterTessellationLevelEffect()