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Searched refs:vertexArrayElementBuffer (Results 1 – 13 of 13) sorted by relevance

/external/angle/src/libANGLE/
DContext_gl_4_autogen.h350 void vertexArrayElementBuffer(VertexArrayID vaobjPacked, BufferID bufferPacked); \
DContext_gl.cpp3689 void Context::vertexArrayElementBuffer(VertexArrayID vaobj, BufferID buffer) in vertexArrayElementBuffer() function in gl::Context
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl807 glVertexArrayElementBufferFunc vertexArrayElementBuffer; variable
DglwInitGL45.inl570 gl->vertexArrayElementBuffer = (glVertexArrayElementBufferFunc) loader->get("glVertexArray…
DglwInitGL46.inl574 gl->vertexArrayElementBuffer = (glVertexArrayElementBufferFunc) loader->get("glVertexArray…
DglwInitExtGL.inl702 …gl->vertexArrayElementBuffer = (glVertexArrayElementBufferFunc) loader->get("glVertexArray…
DglwImpl.inl6420 gl->vertexArrayElementBuffer(vaobj, buffer);
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp215 ASSIGN("glVertexArrayElementBuffer", vertexArrayElementBuffer); in initProcsDesktopGL()
1918 ASSIGN("glVertexArrayElementBuffer", vertexArrayElementBuffer); in initProcsDesktopGL()
3003 vertexArrayElementBuffer = &glVertexArrayElementBufferNULL; in initProcsDesktopGLNULL()
4704 vertexArrayElementBuffer = &glVertexArrayElementBufferNULL; in initProcsDesktopGLNULL()
DDispatchTableGL_autogen.h725 PFNGLVERTEXARRAYELEMENTBUFFERPROC vertexArrayElementBuffer = nullptr; variable
/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessVertexArraysTests.cpp1075 gl.vertexArrayElementBuffer(m_vao, m_bo_elements); in PrepareVAO()
4417 gl.vertexArrayElementBuffer(not_a_vao, bo); in iterate()
4424 gl.vertexArrayElementBuffer(vao, not_a_bo); in iterate()
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl807 gl->vertexArrayElementBuffer = glVertexArrayElementBuffer;
/external/angle/src/libGL/
Dentry_points_gl_4_autogen.cpp9292 context->vertexArrayElementBuffer(vaobjPacked, bufferPacked); in GL_VertexArrayElementBuffer()
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl5862 m_gl.vertexArrayElementBuffer(vaobj, buffer);