Searched refs:vertexArrayVertexBuffers (Results 1 – 13 of 13) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessVertexArraysTests.cpp | 1517 gl.vertexArrayVertexBuffers(m_vao, 0, 2, buffers, offsets, strides); in PrepareVAO() 1586 gl.vertexArrayVertexBuffers(m_vao, 2, 1, &m_bo_array_1, &offset, &stride); in PrepareVAO() 4575 gl.vertexArrayVertexBuffers(not_a_vao, 0, 1, &bo, &valid_offset, &valid_stride); in iterate() 4586 gl.vertexArrayVertexBuffers(vao, 0, 1, ¬_a_bo, &valid_offset, &valid_stride); in iterate() 4602 …gl.vertexArrayVertexBuffers(vao, max_vertex_attrib_bindings, 1, &bo, &valid_offset, &valid_stride); in iterate() 4624 gl.vertexArrayVertexBuffers(vao, 0, 1, &bo, &invalid_offset, &valid_stride); in iterate() 4630 gl.vertexArrayVertexBuffers(vao, 0, 1, &bo, &valid_offset, &invalid_stride_0); in iterate() 4636 gl.vertexArrayVertexBuffers(vao, 0, 1, &bo, &valid_offset, &invalid_stride_1); in iterate()
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/external/angle/src/libANGLE/ |
D | Context_gl_4_autogen.h | 353 void vertexArrayVertexBuffers(VertexArrayID vaobjPacked, GLuint first, GLsizei count, \
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D | Context_gl.cpp | 3703 void Context::vertexArrayVertexBuffers(VertexArrayID vaobj, in vertexArrayVertexBuffers() function in gl::Context
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/external/deqp/framework/opengl/wrapper/ |
D | glwFunctions.inl | 824 glVertexArrayVertexBuffersFunc vertexArrayVertexBuffers; variable
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D | glwInitGL45.inl | 572 gl->vertexArrayVertexBuffers = (glVertexArrayVertexBuffersFunc) loader->get("glVertexArray…
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D | glwInitGL46.inl | 576 gl->vertexArrayVertexBuffers = (glVertexArrayVertexBuffersFunc) loader->get("glVertexArray…
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D | glwInitExtGL.inl | 704 …gl->vertexArrayVertexBuffers = (glVertexArrayVertexBuffersFunc) loader->get("glVertexArray…
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D | glwImpl.inl | 6556 gl->vertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides);
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/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 217 ASSIGN("glVertexArrayVertexBuffers", vertexArrayVertexBuffers); in initProcsDesktopGL() 1920 ASSIGN("glVertexArrayVertexBuffers", vertexArrayVertexBuffers); in initProcsDesktopGL() 3005 vertexArrayVertexBuffers = &glVertexArrayVertexBuffersNULL; in initProcsDesktopGLNULL() 4706 vertexArrayVertexBuffers = &glVertexArrayVertexBuffersNULL; in initProcsDesktopGLNULL()
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D | DispatchTableGL_autogen.h | 727 PFNGLVERTEXARRAYVERTEXBUFFERSPROC vertexArrayVertexBuffers = nullptr; variable
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 824 gl->vertexArrayVertexBuffers = glVertexArrayVertexBuffers;
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/external/angle/src/libGL/ |
D | entry_points_gl_4_autogen.cpp | 9360 context->vertexArrayVertexBuffers(vaobjPacked, first, count, buffersPacked, offsets, in GL_VertexArrayVertexBuffers()
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapper.inl | 5981 m_gl.vertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides);
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