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Searched refs:vertexAttribI2ui (Results 1 – 20 of 20) sorted by relevance

/external/angle/src/libANGLE/
DContext_gl_3_autogen.h25 void vertexAttribI2ui(GLuint index, GLuint x, GLuint y); \
DContext_gl.cpp417 void Context::vertexAttribI2ui(GLuint index, GLuint x, GLuint y) in vertexAttribI2ui() function in gl::Context
/external/deqp/framework/opengl/wrapper/
DglwInitGL31.inl286 gl->vertexAttribI2ui = (glVertexAttribI2uiFunc) loader->get("glVertexAttribI2ui");
DglwInitGL30.inl274 gl->vertexAttribI2ui = (glVertexAttribI2uiFunc) loader->get("glVertexAttribI2ui");
DglwFunctions.inl871 glVertexAttribI2uiFunc vertexAttribI2ui; variable
DglwInitGL32.inl304 gl->vertexAttribI2ui = (glVertexAttribI2uiFunc) loader->get("glVertexAttribI2ui");
DglwInitGL33.inl324 gl->vertexAttribI2ui = (glVertexAttribI2uiFunc) loader->get("glVertexAttribI2ui");
DglwInitGL40.inl370 gl->vertexAttribI2ui = (glVertexAttribI2uiFunc) loader->get("glVertexAttribI2ui");
DglwInitGL41.inl446 gl->vertexAttribI2ui = (glVertexAttribI2uiFunc) loader->get("glVertexAttribI2ui");
DglwInitGL42.inl458 gl->vertexAttribI2ui = (glVertexAttribI2uiFunc) loader->get("glVertexAttribI2ui");
DglwInitGL44.inl508 gl->vertexAttribI2ui = (glVertexAttribI2uiFunc) loader->get("glVertexAttribI2ui");
DglwInitGL43.inl499 gl->vertexAttribI2ui = (glVertexAttribI2uiFunc) loader->get("glVertexAttribI2ui");
DglwInitGL45.inl618 gl->vertexAttribI2ui = (glVertexAttribI2uiFunc) loader->get("glVertexAttribI2ui");
DglwInitGL46.inl622 gl->vertexAttribI2ui = (glVertexAttribI2uiFunc) loader->get("glVertexAttribI2ui");
DglwImpl.inl6932 gl->vertexAttribI2ui(index, x, y);
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp1173 ASSIGN("glVertexAttribI2uiEXT", vertexAttribI2ui); in initProcsDesktopGL()
1500 ASSIGN("glVertexAttribI2ui", vertexAttribI2ui); in initProcsDesktopGL()
3960 vertexAttribI2ui = &glVertexAttribI2uiNULL; in initProcsDesktopGLNULL()
4287 vertexAttribI2ui = &glVertexAttribI2uiNULL; in initProcsDesktopGLNULL()
DDispatchTableGL_autogen.h326 PFNGLVERTEXATTRIBI2UIPROC vertexAttribI2ui = nullptr; variable
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl871 gl->vertexAttribI2ui = glVertexAttribI2ui;
/external/angle/src/libGL/
Dentry_points_gl_3_autogen.cpp1874 context->vertexAttribI2ui(index, x, y); in GL_VertexAttribI2ui()
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl6310 m_gl.vertexAttribI2ui(index, x, y);