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Searched refs:vertexAttribL3d (Results 1 – 17 of 17) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cVertexAttrib64BitTest.cpp486 gl.vertexAttribL3d(max_vertex_attribs, 0.0, 0.0, 0.0); in invalidValue()
489 gl.vertexAttribL3d(max_vertex_attribs + 1, 0.0, 0.0, 0.0); in invalidValue()
916 gl.vertexAttribL3d(index, attribute.m_array[0], attribute.m_array[1], attribute.m_array[2]); in vertexAttribLd()
1757 gl.vertexAttribL3d(attribute_location, attribute_ordinal + 0, attribute_ordinal + 1, in configureAttribute()
1785 gl.vertexAttribL3d(attribute_location + column, in configureAttribute()
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp722 ASSIGN("glVertexAttribL3d", vertexAttribL3d); in initProcsDesktopGL()
1126 ASSIGN("glVertexAttribL3dEXT", vertexAttribL3d); in initProcsDesktopGL()
1720 ASSIGN("glVertexAttribL3d", vertexAttribL3d); in initProcsDesktopGL()
3510 vertexAttribL3d = &glVertexAttribL3dNULL; in initProcsDesktopGLNULL()
3913 vertexAttribL3d = &glVertexAttribL3dNULL; in initProcsDesktopGLNULL()
4507 vertexAttribL3d = &glVertexAttribL3dNULL; in initProcsDesktopGLNULL()
DDispatchTableGL_autogen.h536 PFNGLVERTEXATTRIBL3DPROC vertexAttribL3d = nullptr; variable
/external/angle/src/libANGLE/
DContext_gl_4_autogen.h110 void vertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); \
DContext_gl.cpp2618 void Context::vertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) in vertexAttribL3d() function in gl::Context
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl891 glVertexAttribL3dFunc vertexAttribL3d; variable
DglwInitGL41.inl465 gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d");
DglwInitGL42.inl477 gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d");
DglwInitGL44.inl528 gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d");
DglwInitGL43.inl519 gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d");
DglwInitGL45.inl638 gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d");
DglwInitGL46.inl642 gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d");
DglwInitExtGL.inl908 gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d");
DglwImpl.inl7092 gl->vertexAttribL3d(index, x, y, z);
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl891 gl->vertexAttribL3d = glVertexAttribL3d;
/external/angle/src/libGL/
Dentry_points_gl_4_autogen.cpp3596 context->vertexAttribL3d(index, x, y, z); in GL_VertexAttribL3d()
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl6450 m_gl.vertexAttribL3d(index, x, y, z);