Searched refs:vertexBinary (Results 1 – 3 of 3) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cGlSpirvTests.cpp | 701 ShaderBinary vertexBinary; in iterate() local 704 vertexBinary = spirvUtils::makeSpirV(m_context.getTestContext().getLog(), VertexSource(m_vertex)); in iterate() 708 spirvUtils::spirvDisassemble(output, vertexBinary.binary); in iterate() 725 vertexBinary.binary.clear(); in iterate() 726 spirvUtils::spirvAssemble(vertexBinary.binary, input); in iterate() 727 spirvUtils::spirvValidate(vertexBinary.binary, true); in iterate() 730 binaries << vertexBinary; in iterate() 891 ShaderBinary vertexBinary; in iterate() local 893 vertexBinary = spirvUtils::makeSpirV(m_context.getTestContext().getLog(), VertexSource(m_vertex)); in iterate() 898 …gl.shaderBinary(1, &m_spirvShaderId, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, (GLvoid*)vertexBinary.bin… in iterate() [all …]
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.cpp | 141 vertexBinary = 0; in Program() 238 return vertexBinary; in getVertexShader() 1386 …vertexBinary->setOutput(out + i, components, sw::Shader::Semantic(sw::Shader::USAGE_COLOR, in + i,… in linkVaryings() 1425 vertexBinary->setOutput(out + i, components, sw::Shader::Semantic(sw::Shader::USAGE_COLOR)); in linkVaryings() 1546 vertexBinary = new sw::VertexShader(vertexShader->getVertexShader()); in link() 2628 delete vertexBinary; in unlink() 2629 vertexBinary = 0; in unlink()
|
D | Program.h | 283 sw::VertexShader *vertexBinary; variable
|