Searched refs:vertexGenerateOutput (Results 1 – 1 of 1) sorted by relevance
517 std::ostringstream vertexGenerateOutput; in generateShaderLinkHLSL() local518 vertexGenerateOutput << "VS_OUTPUT generateOutput(VS_INPUT input)\n" in generateShaderLinkHLSL()524 vertexGenerateOutput << " output.gl_Position = gl_Position;\n"; in generateShaderLinkHLSL()529 vertexGenerateOutput << " output.gl_ViewID_OVR = ViewID_OVR;\n"; in generateShaderLinkHLSL()534 vertexGenerateOutput << " if (multiviewSelectViewportIndex)\n" in generateShaderLinkHLSL()546 vertexGenerateOutput << " output.dx_Position.x = gl_Position.x;\n"; in generateShaderLinkHLSL()552 vertexGenerateOutput << " output.dx_Position.y = dx_ViewScale.y * gl_Position.y;\n"; in generateShaderLinkHLSL()556 vertexGenerateOutput << " output.dx_Position.y = - gl_Position.y;\n"; in generateShaderLinkHLSL()559 vertexGenerateOutput in generateShaderLinkHLSL()565 vertexGenerateOutput << " output.dx_Position.x = gl_Position.x * dx_ViewAdjust.z + " in generateShaderLinkHLSL()[all …]