Searched refs:viewAdjust (Results 1 – 4 of 4) sorted by relevance
468 vc.viewAdjust[0] = in setViewportState()472 vc.viewAdjust[1] = in setViewportState()476 vc.viewAdjust[2] = static_cast<float>(actualViewport.width) / dxViewport.Width; in setViewportState()477 vc.viewAdjust[3] = static_cast<float>(actualViewport.height) / dxViewport.Height; in setViewportState()
24 float viewAdjust[4]; member
68 viewAdjust{.0f},76 float viewAdjust[4]; member
498 mVertex.viewAdjust[0] = static_cast<float>((glViewport.width - dxViewport.Width) + in onViewportChange()501 mVertex.viewAdjust[1] = static_cast<float>((glViewport.height - dxViewport.Height) + in onViewportChange()504 mVertex.viewAdjust[2] = static_cast<float>(glViewport.width) / dxViewport.Width; in onViewportChange()505 mVertex.viewAdjust[3] = static_cast<float>(glViewport.height) / dxViewport.Height; in onViewportChange()