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Searched refs:viewAdjust (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp468 vc.viewAdjust[0] = in setViewportState()
472 vc.viewAdjust[1] = in setViewportState()
476 vc.viewAdjust[2] = static_cast<float>(actualViewport.width) / dxViewport.Width; in setViewportState()
477 vc.viewAdjust[3] = static_cast<float>(actualViewport.height) / dxViewport.Height; in setViewportState()
DStateManager9.h24 float viewAdjust[4]; member
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h68 viewAdjust{.0f},
76 float viewAdjust[4]; member
DStateManager11.cpp498 mVertex.viewAdjust[0] = static_cast<float>((glViewport.width - dxViewport.Width) + in onViewportChange()
501 mVertex.viewAdjust[1] = static_cast<float>((glViewport.height - dxViewport.Height) + in onViewportChange()
504 mVertex.viewAdjust[2] = static_cast<float>(glViewport.width) / dxViewport.Width; in onViewportChange()
505 mVertex.viewAdjust[3] = static_cast<float>(glViewport.height) / dxViewport.Height; in onViewportChange()