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Searched refs:view_zero (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/freedreno/ir3/
Dir3_nir.c362 ir3_nir_lower_view_layer_id(nir_shader *nir, bool layer_zero, bool view_zero) in ir3_nir_lower_view_layer_id() argument
373 assert(!view_zero || view_id_loc != ~0); in ir3_nir_lower_view_layer_id()
461 bool view_zero = so->key.view_zero && (s->info.inputs_read & VARYING_BIT_VIEWPORT); in ir3_nir_lower_variant() local
467 if (layer_zero || view_zero) in ir3_nir_lower_variant()
468 progress |= OPT(s, ir3_nir_lower_view_layer_id, layer_zero, view_zero); in ir3_nir_lower_variant()
Dir3_shader.h327 unsigned view_zero : 1; member
Dir3_shader.c365 key->view_zero = true; in ir3_setup_used_key()
/external/mesa3d/src/freedreno/vulkan/
Dtu_pipeline.c2102 key.view_zero = !(outputs_written & VARYING_BIT_VIEWPORT); in tu_pipeline_builder_compile_shaders()
/external/mesa3d/docs/relnotes/
D20.3.0.rst3001 - freedreno/ir3: add view_zero to shader key