Searched refs:vir_uniform (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/broadcom/compiler/ |
D | v3d33_tex.c | 93 vir_uniform(c, QUNIFORM_TEXTURE_FIRST_LEVEL, in v3d33_vir_emit_tex() 156 vir_uniform(c, QUNIFORM_TEXRECT_SCALE_X, in v3d33_vir_emit_tex() 159 vir_uniform(c, QUNIFORM_TEXRECT_SCALE_Y, in v3d33_vir_emit_tex()
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D | nir_to_vir.c | 263 base_offset = vir_uniform(c, QUNIFORM_UBO_ADDR, in ntq_emit_tmu_general() 275 vir_uniform(c, QUNIFORM_UBO_ADDR, in ntq_emit_tmu_general() 291 base_offset = vir_uniform(c, QUNIFORM_SSBO_OFFSET, in ntq_emit_tmu_general() 595 struct qreg size = vir_uniform(c, contents, unit); in ntq_emit_txs() 634 vir_uniform(c, QUNIFORM_TEXTURE_LEVELS, unit)); in ntq_emit_tex() 638 vir_uniform(c, QUNIFORM_TEXTURE_SAMPLES, unit)); in ntq_emit_tex() 1894 vir_uniform(c, QUNIFORM_IMAGE_WIDTH, image_index)); in ntq_emit_image_size() 1897 vir_uniform(c, in ntq_emit_image_size() 1905 vir_uniform(c, in ntq_emit_image_size() 2057 vir_uniform(c, QUNIFORM_UNIFORM, in ntq_emit_load_uniform() [all …]
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D | vir_register_allocate.c | 186 vir_uniform(c, QUNIFORM_SPILL_SIZE_PER_THREAD, 0)); in v3d_setup_spill_base() 194 vir_uniform(c, QUNIFORM_SPILL_OFFSET, 0)); in v3d_setup_spill_base() 292 vir_uniform(c, in v3d_spill_reg()
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D | v3d_compiler.h | 877 struct qreg vir_uniform(struct v3d_compile *c, 975 return vir_uniform(c, QUNIFORM_CONSTANT, ui); in vir_uniform_ui() 981 return vir_uniform(c, QUNIFORM_CONSTANT, fui(f)); in vir_uniform_f()
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D | vir.c | 1367 vir_uniform(struct v3d_compile *c, in vir_uniform() function
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