/external/rust/crates/libz-sys/src/zlib-ng/arch/power/ |
D | adler32_power8.c | 76 const vector unsigned char vsh = vec_splat_u8(4); in adler32_power8() local 107 vs1_save = vec_sll(vs1_save, vsh); /* 16*vs1_save. */ in adler32_power8() 142 vs1_save = vec_sll(vs1_save, vsh); /* 16*vs1_save. */ in adler32_power8()
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/external/deqp/external/openglcts/modules/common/ |
D | glcTestSubcase.cpp | 155 string vsh = VertexShader(); in Documentation() local 156 if (!vsh.empty()) in Documentation() 157 WriteField(log, "OpenGL vertex shader", vsh); in Documentation()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cClipControlTests.cpp | 441 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate() 495 const char* vsh() in vsh() function in gl4cts::ClipControlOriginTest 642 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate() 680 const char* vsh() in vsh() function in gl4cts::ClipControlDepthModeZeroToOneTest 831 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate() 869 const char* vsh() in vsh() function in gl4cts::ClipControlDepthModeOneToOneTest 1004 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate() 1061 const char* vsh() in vsh() function in gl4cts::ClipControlFaceCulling 1194 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate() 1248 const char* vsh() in vsh() function in gl4cts::ClipControlViewportBounds
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D | gl4cTextureBarrierTests.cpp | 133 virtual const char* vsh() in vsh() function in gl4cts::TextureBarrierBasicOutline 418 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate()
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 5386 const GLuint vsh = glCreateShader(GL_VERTEX_SHADER); in Link() local 5387 glAttachShader(p, vsh); in Link() 5388 glDeleteShader(vsh); in Link() 5390 glShaderSource(vsh, 2, vssrc, NULL); in Link() 5391 glCompileShader(vsh); in Link() 5401 glGetShaderiv(vsh, GL_COMPILE_STATUS, &status); in Link()
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D | gl4cProgramInterfaceQueryTests.cpp | 5052 GLuint vsh = glCreateShader(GL_VERTEX_SHADER); in Run() local 5053 glAttachShader(program, vsh); in Run() 5054 glDeleteShader(vsh); in Run() 5055 glShaderSource(vsh, 1, &src_vsh, NULL); in Run() 5056 glCompileShader(vsh); in Run()
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D | gl4cShaderImageLoadStoreTests.cpp | 10932 const GLuint vsh = glCreateShader(GL_VERTEX_SHADER); in Link() local 10933 glAttachShader(p, vsh); in Link() 10934 glDeleteShader(vsh); in Link() 10936 glShaderSource(vsh, 1, &vssrc, NULL); in Link() 10937 glCompileShader(vsh); in Link() 10947 glGetShaderiv(vsh, GL_COMPILE_STATUS, &status); in Link()
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/external/deqp/modules/gles2/functional/ |
D | es2fClipControlTests.cpp | 435 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate() 489 const char* vsh() in vsh() function in deqp::gles2::Functional::ClipControlOriginTest 634 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate() 691 const char* vsh() in vsh() function in deqp::gles2::Functional::ClipControlFaceCulling 822 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate() 878 const char* vsh() in vsh() function in deqp::gles2::Functional::ClipControlViewportBounds 1180 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate() 1218 const char* vsh() in vsh() function in deqp::gles2::Functional::ClipControlDepthModeZeroToOneTest 1368 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate() 1406 const char* vsh() in vsh() function in deqp::gles2::Functional::ClipControlDepthModeOneToOneTest
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/external/cldr/common/testData/transforms/ |
D | mn-Latn-t-mn-m0-mns.txt | 21 зөвшөөрөх zövshöörökh
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D | mn-Latn-t-mn-m0-bgn.txt | 21 зөвшөөрөх dzövshööröh
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/external/llvm-project/llvm/test/CodeGen/SystemZ/ |
D | vec-sub-01.ll | 17 ; CHECK: vsh %v24, %v26, %v28 118 ; CHECK: vsh %v24, %v26, %v28 127 ; CHECK: vsh %v24, %v26, %v28
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/external/llvm/test/CodeGen/SystemZ/ |
D | vec-sub-01.ll | 17 ; CHECK: vsh %v24, %v26, %v28 119 ; CHECK: vsh %v24, %v26, %v28 128 ; CHECK: vsh %v24, %v26, %v28
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cProgramInterfaceQueryTests.cpp | 3677 GLuint vsh = glCreateShader(GL_VERTEX_SHADER); in Run() local 3678 glAttachShader(program, vsh); in Run() 3679 glDeleteShader(vsh); in Run() 3680 glShaderSource(vsh, 1, &src_vsh, NULL); in Run() 3681 glCompileShader(vsh); in Run()
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D | es31cShaderImageLoadStoreTests.cpp | 5361 const GLuint vsh = glCreateShader(GL_VERTEX_SHADER); in Link() local 5362 glAttachShader(p, vsh); in Link() 5363 glDeleteShader(vsh); in Link() 5365 glShaderSource(vsh, 2, vssrc, NULL); in Link() 5366 glCompileShader(vsh); in Link() 5376 glGetShaderiv(vsh, GL_COMPILE_STATUS, &status); in Link()
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/external/llvm/test/MC/SystemZ/ |
D | insn-good-z13.s | 4071 #CHECK: vsh %v0, %v0, %v0 # encoding: [0xe7,0x00,0x00,0x00,0x10,0xf7] 4072 #CHECK: vsh %v0, %v0, %v31 # encoding: [0xe7,0x00,0xf0,0x00,0x12,0xf7] 4073 #CHECK: vsh %v0, %v31, %v0 # encoding: [0xe7,0x0f,0x00,0x00,0x14,0xf7] 4074 #CHECK: vsh %v31, %v0, %v0 # encoding: [0xe7,0xf0,0x00,0x00,0x18,0xf7] 4075 #CHECK: vsh %v18, %v3, %v20 # encoding: [0xe7,0x23,0x40,0x00,0x1a,0xf7] 4077 vsh %v0, %v0, %v0 4078 vsh %v0, %v0, %v31 4079 vsh %v0, %v31, %v0 4080 vsh %v31, %v0, %v0 4081 vsh %v18, %v3, %v20
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D | insn-bad-zEC12.s | 1227 #CHECK: vsh %v0, %v0, %v0 1234 vsh %v0, %v0, %v0
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/external/llvm-project/llvm/test/MC/SystemZ/ |
D | insn-good-z13.s | 6054 #CHECK: vsh %v0, %v0, %v0 # encoding: [0xe7,0x00,0x00,0x00,0x10,0xf7] 6055 #CHECK: vsh %v0, %v0, %v31 # encoding: [0xe7,0x00,0xf0,0x00,0x12,0xf7] 6056 #CHECK: vsh %v0, %v31, %v0 # encoding: [0xe7,0x0f,0x00,0x00,0x14,0xf7] 6057 #CHECK: vsh %v31, %v0, %v0 # encoding: [0xe7,0xf0,0x00,0x00,0x18,0xf7] 6058 #CHECK: vsh %v18, %v3, %v20 # encoding: [0xe7,0x23,0x40,0x00,0x1a,0xf7] 6060 vsh %v0, %v0, %v0 6061 vsh %v0, %v0, %v31 6062 vsh %v0, %v31, %v0 6063 vsh %v31, %v0, %v0 6064 vsh %v18, %v3, %v20
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D | insn-bad-zEC12.s | 1574 #CHECK: vsh %v0, %v0, %v0 1581 vsh %v0, %v0, %v0
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/external/llvm-project/llvm/test/CodeGen/Hexagon/ |
D | intrinsics-v60-alu.ll | 907 %0 = tail call <32 x i32> @llvm.hexagon.V6.vsh(<16 x i32> %a) 1030 declare <32 x i32> @llvm.hexagon.V6.vsh(<16 x i32>) #0
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/external/llvm/test/MC/Disassembler/SystemZ/ |
D | insns-z13.txt | 2696 #CHECK: vsh %v0, %v0, %v0 2699 #CHECK: vsh %v18, %v3, %v20 2702 #CHECK: vsh %v31, %v31, %v31
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/external/capstone/arch/SystemZ/ |
D | SystemZGenInsnNameMaps.inc | 2179 { SYSZ_INS_VSH, "vsh" },
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/external/llvm/lib/Target/SystemZ/ |
D | SystemZInstrVector.td | 612 def VSH : BinaryVRRc<"vsh", 0xE7F7, sub, v128h, v128h, 1>;
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/external/llvm-project/llvm/test/MC/Disassembler/SystemZ/ |
D | insns-z13.txt | 4043 # CHECK: vsh %v0, %v0, %v0 4046 # CHECK: vsh %v18, %v3, %v20 4049 # CHECK: vsh %v31, %v31, %v31
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/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/SystemZ/ |
D | SystemZInstrVector.td | 807 def VSH : BinaryVRRc<"vsh", 0xE7F7, sub, v128h, v128h, 1>;
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/external/llvm-project/llvm/lib/Target/SystemZ/ |
D | SystemZInstrVector.td | 834 def VSH : BinaryVRRc<"vsh", 0xE7F7, sub, v128h, v128h, 1>;
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