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Searched refs:vsh (Results 1 – 25 of 33) sorted by relevance

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/external/rust/crates/libz-sys/src/zlib-ng/arch/power/
Dadler32_power8.c76 const vector unsigned char vsh = vec_splat_u8(4); in adler32_power8() local
107 vs1_save = vec_sll(vs1_save, vsh); /* 16*vs1_save. */ in adler32_power8()
142 vs1_save = vec_sll(vs1_save, vsh); /* 16*vs1_save. */ in adler32_power8()
/external/deqp/external/openglcts/modules/common/
DglcTestSubcase.cpp155 string vsh = VertexShader(); in Documentation() local
156 if (!vsh.empty()) in Documentation()
157 WriteField(log, "OpenGL vertex shader", vsh); in Documentation()
/external/deqp/external/openglcts/modules/gl/
Dgl4cClipControlTests.cpp441 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate()
495 const char* vsh() in vsh() function in gl4cts::ClipControlOriginTest
642 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate()
680 const char* vsh() in vsh() function in gl4cts::ClipControlDepthModeZeroToOneTest
831 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate()
869 const char* vsh() in vsh() function in gl4cts::ClipControlDepthModeOneToOneTest
1004 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate()
1061 const char* vsh() in vsh() function in gl4cts::ClipControlFaceCulling
1194 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate()
1248 const char* vsh() in vsh() function in gl4cts::ClipControlViewportBounds
Dgl4cTextureBarrierTests.cpp133 virtual const char* vsh() in vsh() function in gl4cts::TextureBarrierBasicOutline
418 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate()
Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp5386 const GLuint vsh = glCreateShader(GL_VERTEX_SHADER); in Link() local
5387 glAttachShader(p, vsh); in Link()
5388 glDeleteShader(vsh); in Link()
5390 glShaderSource(vsh, 2, vssrc, NULL); in Link()
5391 glCompileShader(vsh); in Link()
5401 glGetShaderiv(vsh, GL_COMPILE_STATUS, &status); in Link()
Dgl4cProgramInterfaceQueryTests.cpp5052 GLuint vsh = glCreateShader(GL_VERTEX_SHADER); in Run() local
5053 glAttachShader(program, vsh); in Run()
5054 glDeleteShader(vsh); in Run()
5055 glShaderSource(vsh, 1, &src_vsh, NULL); in Run()
5056 glCompileShader(vsh); in Run()
Dgl4cShaderImageLoadStoreTests.cpp10932 const GLuint vsh = glCreateShader(GL_VERTEX_SHADER); in Link() local
10933 glAttachShader(p, vsh); in Link()
10934 glDeleteShader(vsh); in Link()
10936 glShaderSource(vsh, 1, &vssrc, NULL); in Link()
10937 glCompileShader(vsh); in Link()
10947 glGetShaderiv(vsh, GL_COMPILE_STATUS, &status); in Link()
/external/deqp/modules/gles2/functional/
Des2fClipControlTests.cpp435 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate()
489 const char* vsh() in vsh() function in deqp::gles2::Functional::ClipControlOriginTest
634 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate()
691 const char* vsh() in vsh() function in deqp::gles2::Functional::ClipControlFaceCulling
822 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate()
878 const char* vsh() in vsh() function in deqp::gles2::Functional::ClipControlViewportBounds
1180 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate()
1218 const char* vsh() in vsh() function in deqp::gles2::Functional::ClipControlDepthModeZeroToOneTest
1368 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate()
1406 const char* vsh() in vsh() function in deqp::gles2::Functional::ClipControlDepthModeOneToOneTest
/external/cldr/common/testData/transforms/
Dmn-Latn-t-mn-m0-mns.txt21 зөвшөөрөх zövshöörökh
Dmn-Latn-t-mn-m0-bgn.txt21 зөвшөөрөх dzövshööröh
/external/llvm-project/llvm/test/CodeGen/SystemZ/
Dvec-sub-01.ll17 ; CHECK: vsh %v24, %v26, %v28
118 ; CHECK: vsh %v24, %v26, %v28
127 ; CHECK: vsh %v24, %v26, %v28
/external/llvm/test/CodeGen/SystemZ/
Dvec-sub-01.ll17 ; CHECK: vsh %v24, %v26, %v28
119 ; CHECK: vsh %v24, %v26, %v28
128 ; CHECK: vsh %v24, %v26, %v28
/external/deqp/external/openglcts/modules/gles31/
Des31cProgramInterfaceQueryTests.cpp3677 GLuint vsh = glCreateShader(GL_VERTEX_SHADER); in Run() local
3678 glAttachShader(program, vsh); in Run()
3679 glDeleteShader(vsh); in Run()
3680 glShaderSource(vsh, 1, &src_vsh, NULL); in Run()
3681 glCompileShader(vsh); in Run()
Des31cShaderImageLoadStoreTests.cpp5361 const GLuint vsh = glCreateShader(GL_VERTEX_SHADER); in Link() local
5362 glAttachShader(p, vsh); in Link()
5363 glDeleteShader(vsh); in Link()
5365 glShaderSource(vsh, 2, vssrc, NULL); in Link()
5366 glCompileShader(vsh); in Link()
5376 glGetShaderiv(vsh, GL_COMPILE_STATUS, &status); in Link()
/external/llvm/test/MC/SystemZ/
Dinsn-good-z13.s4071 #CHECK: vsh %v0, %v0, %v0 # encoding: [0xe7,0x00,0x00,0x00,0x10,0xf7]
4072 #CHECK: vsh %v0, %v0, %v31 # encoding: [0xe7,0x00,0xf0,0x00,0x12,0xf7]
4073 #CHECK: vsh %v0, %v31, %v0 # encoding: [0xe7,0x0f,0x00,0x00,0x14,0xf7]
4074 #CHECK: vsh %v31, %v0, %v0 # encoding: [0xe7,0xf0,0x00,0x00,0x18,0xf7]
4075 #CHECK: vsh %v18, %v3, %v20 # encoding: [0xe7,0x23,0x40,0x00,0x1a,0xf7]
4077 vsh %v0, %v0, %v0
4078 vsh %v0, %v0, %v31
4079 vsh %v0, %v31, %v0
4080 vsh %v31, %v0, %v0
4081 vsh %v18, %v3, %v20
Dinsn-bad-zEC12.s1227 #CHECK: vsh %v0, %v0, %v0
1234 vsh %v0, %v0, %v0
/external/llvm-project/llvm/test/MC/SystemZ/
Dinsn-good-z13.s6054 #CHECK: vsh %v0, %v0, %v0 # encoding: [0xe7,0x00,0x00,0x00,0x10,0xf7]
6055 #CHECK: vsh %v0, %v0, %v31 # encoding: [0xe7,0x00,0xf0,0x00,0x12,0xf7]
6056 #CHECK: vsh %v0, %v31, %v0 # encoding: [0xe7,0x0f,0x00,0x00,0x14,0xf7]
6057 #CHECK: vsh %v31, %v0, %v0 # encoding: [0xe7,0xf0,0x00,0x00,0x18,0xf7]
6058 #CHECK: vsh %v18, %v3, %v20 # encoding: [0xe7,0x23,0x40,0x00,0x1a,0xf7]
6060 vsh %v0, %v0, %v0
6061 vsh %v0, %v0, %v31
6062 vsh %v0, %v31, %v0
6063 vsh %v31, %v0, %v0
6064 vsh %v18, %v3, %v20
Dinsn-bad-zEC12.s1574 #CHECK: vsh %v0, %v0, %v0
1581 vsh %v0, %v0, %v0
/external/llvm-project/llvm/test/CodeGen/Hexagon/
Dintrinsics-v60-alu.ll907 %0 = tail call <32 x i32> @llvm.hexagon.V6.vsh(<16 x i32> %a)
1030 declare <32 x i32> @llvm.hexagon.V6.vsh(<16 x i32>) #0
/external/llvm/test/MC/Disassembler/SystemZ/
Dinsns-z13.txt2696 #CHECK: vsh %v0, %v0, %v0
2699 #CHECK: vsh %v18, %v3, %v20
2702 #CHECK: vsh %v31, %v31, %v31
/external/capstone/arch/SystemZ/
DSystemZGenInsnNameMaps.inc2179 { SYSZ_INS_VSH, "vsh" },
/external/llvm/lib/Target/SystemZ/
DSystemZInstrVector.td612 def VSH : BinaryVRRc<"vsh", 0xE7F7, sub, v128h, v128h, 1>;
/external/llvm-project/llvm/test/MC/Disassembler/SystemZ/
Dinsns-z13.txt4043 # CHECK: vsh %v0, %v0, %v0
4046 # CHECK: vsh %v18, %v3, %v20
4049 # CHECK: vsh %v31, %v31, %v31
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/SystemZ/
DSystemZInstrVector.td807 def VSH : BinaryVRRc<"vsh", 0xE7F7, sub, v128h, v128h, 1>;
/external/llvm-project/llvm/lib/Target/SystemZ/
DSystemZInstrVector.td834 def VSH : BinaryVRRc<"vsh", 0xE7F7, sub, v128h, v128h, 1>;

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