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Searched refs:vtex (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_compositor_gfx.c58 struct ureg_src vpos, vtex, color; in create_vert_shader() local
68 vtex = ureg_DECL_vs_input(shader, 1); in create_vert_shader()
83 ureg_MOV(shader, o_vtex, vtex); in create_vert_shader()
101 ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.5f)); in create_vert_shader()
103 ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.25f)); in create_vert_shader()
105 ureg_MOV(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_X), vtex); in create_vert_shader()
106 ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y), in create_vert_shader()
108 ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y), in create_vert_shader()
113 ureg_MOV(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_X), vtex); in create_vert_shader()
114 ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y), in create_vert_shader()
[all …]
Dvl_zscan.c198 struct ureg_src *vtex; in create_frag_shader() local
211 vtex = MALLOC(zscan->num_channels * sizeof(struct ureg_src)); in create_frag_shader()
215vtex[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i, TGSI_INTERPOLATE_LINEAR… in create_frag_shader()
233 … ureg_TEX(shader, ureg_writemask(tmp[i], TGSI_WRITEMASK_X), TGSI_TEXTURE_2D, vtex[i], samp_scan); in create_frag_shader()
236 … ureg_MOV(shader, ureg_writemask(tmp[i], TGSI_WRITEMASK_Y), ureg_scalar(vtex[i], TGSI_SWIZZLE_W)); in create_frag_shader()
240 …ureg_TEX(shader, ureg_writemask(quant, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_3D, vtex[i], samp_quan… in create_frag_shader()
250 FREE(vtex); in create_frag_shader()
Dvl_bicubic_filter.c156 struct ureg_src i_vtex, vtex; in create_frag_shader() local
216 vtex = ureg_src(t_array[22]); in create_frag_shader()
219 vtex, ureg_imm2f(shader, offsets[i].x, offsets[i].y)); in create_frag_shader()
/external/mesa3d/src/gallium/drivers/virgl/
Dvirgl_texture.c123 struct virgl_resource *vtex = virgl_resource(resource); in texture_transfer_map_resolve() local
128 &vtex->metadata, level, usage, box); in texture_transfer_map_resolve()
184 ptr = vws->resource_map(vws, vtex->hw_res); in texture_transfer_map_resolve()
189 ptr + vtex->metadata.level_offset[level], in texture_transfer_map_resolve()
/external/deqp-deps/amber/src/
Dpipeline.cc430 for (const auto& vtex : vertex_buffers_) { in AddVertexBuffer() local
431 if (vtex.location == location) in AddVertexBuffer()