Searched refs:wd3 (Results 1 – 2 of 2) sorted by relevance
66 int wd3; in block4() local84 wd3 = (s->band[band].sg[0] == s->band[band].sg[2]) ? 128 : -128; in block4()85 wd3 += (wd2 >> 7); in block4()86 wd3 += (s->band[band].a[2]*32512) >> 15; in block4()87 if (wd3 > 12288) in block4()88 wd3 = 12288; in block4()89 else if (wd3 < -12288) in block4()90 wd3 = -12288; in block4()91 s->band[band].ap[2] = wd3; in block4()100 wd3 = saturate(15360 - s->band[band].ap[2]); in block4()[all …]
64 int wd3; in block4() local82 wd3 = (wd2 >> 7) + ((s->band[band].sg[0] == s->band[band].sg[2]) ? 128 : -128); in block4()83 wd3 += (s->band[band].a[2]*32512) >> 15; in block4()84 if (wd3 > 12288) in block4()85 wd3 = 12288; in block4()86 else if (wd3 < -12288) in block4()87 wd3 = -12288; in block4()88 s->band[band].ap[2] = wd3; in block4()97 wd3 = saturate(15360 - s->band[band].ap[2]); in block4()98 if (s->band[band].ap[1] > wd3) in block4()[all …]