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Searched refs:wglDXUnlockObjectsNV (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/include/GL/
Dwglext.h649 BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
/external/angle/src/third_party/khronos/GL/
Dwglext.h639 BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
/external/mesa3d/include/GL/
Dwglext.h654 BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dwglew.h930 #define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) macro
/external/angle/include/WGL/
Dwgl.h745 BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
/external/OpenCL-CTS/test_conformance/gl/GLEW/
Dglew.c19355 …r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglD… in _glewInit_WGL_NV_DX_interop()