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Searched refs:wglGetFrameUsageI3D (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/include/GL/
Dwglext.h621 BOOL WINAPI wglGetFrameUsageI3D (float *pUsage);
/external/angle/src/third_party/khronos/GL/
Dwglext.h611 BOOL WINAPI wglGetFrameUsageI3D (float *pUsage);
/external/mesa3d/include/GL/
Dwglext.h626 BOOL WINAPI wglGetFrameUsageI3D (float *pUsage);
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dwglew.h899 #define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) macro
/external/angle/include/WGL/
Dwgl.h717 BOOL WINAPI wglGetFrameUsageI3D (float *pUsage);
/external/OpenCL-CTS/test_conformance/gl/GLEW/
Dglew.c19335 …r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGet… in _glewInit_WGL_I3D_swap_frame_usage()