Searched refs:window_height (Results 1 – 9 of 9) sorted by relevance
87 CARD32 window_height B32; /* Window height */
1500 const GLint window_height = m_context.getRenderContext().getRenderTarget().getHeight(); in iterate() local1521 if ((window_width != viewport_width) || (window_height != viewport_height)) in iterate()1525 << " expected: " << window_width << " x " << window_height in iterate()1583 if ((window_width != scissor_width) || (window_height != scissor_height)) in iterate()1587 << " expected: " << window_width << " x " << window_height in iterate()
173 | :func:`window_height`205 | :func:`window_height`1407 window_height()1811 .. function:: window_height()1815 >>> screen.window_height()
848 xwd_info.window_height=(CARD32) image->rows; in WriteXWDImage()
221 | :func:`window_height`2023 .. function:: window_height()2027 >>> screen.window_height()2469 :meth:`Turtle.window_height` have been eliminated.
1265 def window_height(self): member in TurtleScreen3397 def window_height(self): member in RawTurtle
2922 const int window_height = window.GetHeight(); in WindowDelegateDraw() local2926 const int max_y = window_height - 1 - y; in WindowDelegateDraw()
714 int64 window_height() const { return GetDim(window_, DimIndex::Y); } in window_height() function
1318 def window_height(self): member in TurtleScreen