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Searched refs:withStencil (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkRenderTarget.cpp242 bool withStencil, in compatibleRenderPassHandle() argument
248 this->getFramebuffer(withResolve, withStencil, selfDepFlags, loadFromResolve); in compatibleRenderPassHandle()
257 bool withStencil, in getSimpleRenderPass() argument
265 this->getFramebuffer(withResolve, withStencil, selfDepFlags, loadFromResolve); in getSimpleRenderPass()
275 bool withStencil, in createSimpleRenderPass() argument
284 this, &handle, withResolve, withStencil, selfDepFlags, in createSimpleRenderPass()
291 bool withStencil, in getFramebuffer() argument
295 renderpass_features_to_index(withResolve, withStencil, selfDepFlags, loadFromResolve); in getFramebuffer()
301 this->createFramebuffer(withResolve, withStencil, selfDepFlags, loadFromResolve); in getFramebuffer()
306 bool withStencil, in createFramebuffer() argument
[all …]
DGrVkRenderTarget.h46 bool withStencil,
91 bool withStencil,
96 bool withStencil,
115 bool withStencil);
158 bool withStencil,
162 bool withStencil,
DGrVkResourceProvider.h74 bool withStencil,
98 bool withStencil,
DGrVkResourceProvider.cpp113 bool withStencil, in findCompatibleRenderPass() argument
120 target->getAttachmentsDescriptor(&attachmentsDesc, &attachmentFlags, withResolve, withStencil); in findCompatibleRenderPass()
185 bool withStencil, in findRenderPass() argument
191 *pRPHandle = target->compatibleRenderPassHandle(withResolve, withStencil, selfDepFlags, in findRenderPass()
DGrVkOpsRenderPass.cpp67 bool withStencil = fCurrentRenderPass->hasStencilAttachment(); in setAttachmentLayouts() local
112 if (withStencil) { in setAttachmentLayouts()
529 bool withStencil = fFramebuffer->stencilAttachment(); in addAdditionalRenderPass() local
555 auto fb = vkRT->getFramebuffer(withResolve, withStencil, fSelfDependencyFlags, loadFromResolve); in addAdditionalRenderPass()
/external/angle/src/tests/gl_tests/
DMultisampledRenderToTextureTest.cpp176 void renderbufferUnresolveColorAndDepthStencilThenTwoColors(bool withDepth, bool withStencil);
3671 bool withStencil) in renderbufferUnresolveColorAndDepthStencilThenTwoColors() argument
3703 ASSERT_TRUE(withDepth || withStencil); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
3704 if (withDepth && !withStencil) in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
3709 if (!withDepth && withStencil) in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
3736 if (withStencil) in renderbufferUnresolveColorAndDepthStencilThenTwoColors()