Searched refs:workDesc (Results 1 – 2 of 2) sorted by relevance
47 const TRIANGLE_WORK_DESC& workDesc = *((TRIANGLE_WORK_DESC*)pData); in RasterizeLine() local70 state.scissorsInFixedPoint[workDesc.triFlags.viewportIndex]; in RasterizeLine()74 TRIANGLE_WORK_DESC newWorkDesc = workDesc; in RasterizeLine()86 vX = _mm_load_ps(workDesc.pTriBuffer); in RasterizeLine()87 vY = _mm_load_ps(workDesc.pTriBuffer + 4); in RasterizeLine()88 vZ = _mm_load_ps(workDesc.pTriBuffer + 8); in RasterizeLine()89 vRecipW = _mm_load_ps(workDesc.pTriBuffer + 12); in RasterizeLine()100 if (workDesc.triFlags.yMajor) in RasterizeLine()117 for (uint32_t a = 0; a < workDesc.numAttribs; ++a) in RasterizeLine()119 __m128 vAttrib0 = _mm_load_ps(&workDesc.pAttribs[a * 12 + 0]); in RasterizeLine()[all …]
923 const TRIANGLE_WORK_DESC& workDesc = *((TRIANGLE_WORK_DESC*)pDesc);938 triDesc.pUserClipBuffer = workDesc.pUserClipBuffer;944 vX = _mm_load_ps(workDesc.pTriBuffer);945 vY = _mm_load_ps(workDesc.pTriBuffer + 4);946 vZ = _mm_load_ps(workDesc.pTriBuffer + 8);947 vRecipW = _mm_load_ps(workDesc.pTriBuffer + 12);1024 float* pAttribs = workDesc.pAttribs;1027 float* pRecipW = workDesc.pTriBuffer + 12;1032 for (uint32_t i = 0; i < workDesc.numAttribs; i++)1058 triDesc.Z[2] += ComputeDepthBias(&rastState, &triDesc, workDesc.pTriBuffer + 8);[all …]