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Searched refs:worstCaseResolveLevel (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrTessellationPathRenderer.cpp168 int worstCaseResolveLevel = GrWangsFormula::worst_case_cubic_log2(kLinearizationPrecision, in make_op() local
171 if (worstCaseResolveLevel > kMaxResolveLevel) { in make_op()
204 worstCaseResolveLevel = GrWangsFormula::worst_case_cubic_log2(kLinearizationPrecision, in make_op()
209 SkASSERT(worstCaseResolveLevel <= kMaxResolveLevel); in make_op()
218 if ((1 << worstCaseResolveLevel) > shaderCaps.maxTessellationSegments()) { in make_op()