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Searched refs:writes_samplemask (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/amd/common/
Dac_shader_util.c32 unsigned ac_get_spi_shader_z_format(bool writes_z, bool writes_stencil, bool writes_samplemask) in ac_get_spi_shader_z_format() argument
36 if (writes_samplemask) in ac_get_spi_shader_z_format()
42 } else if (writes_stencil || writes_samplemask) { in ac_get_spi_shader_z_format()
Dac_shader_util.h81 unsigned ac_get_spi_shader_z_format(bool writes_z, bool writes_stencil, bool writes_samplemask);
/external/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_scan.h102 boolean writes_samplemask; /**< does fragment shader write sample mask? */ member
Dtgsi_scan.c779 info->writes_samplemask = true; in scan_declaration()
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader.h358 bool writes_samplemask; /**< does fragment shader write sample mask? */ member
592 unsigned writes_samplemask : 1; member
Dsi_shader_llvm_ps.c888 key->ps_epilog.writes_z + key->ps_epilog.writes_stencil + key->ps_epilog.writes_samplemask; in si_llvm_build_ps_epilog()
908 !key->ps_epilog.writes_samplemask) { in si_llvm_build_ps_epilog()
952 if (key->ps_epilog.writes_samplemask) in si_llvm_build_ps_epilog()
Dsi_shader_nir.c370 info->writes_samplemask = nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK); in si_nir_scan_shader()
Dsi_shader.c672 shader->selector->info.writes_samplemask + 1 /* SampleMaskIn */; in si_create_function()
2316 key->ps_epilog.writes_samplemask = info->writes_samplemask; in si_get_ps_epilog_key()
Dsi_state_shaders.c1655 !info->writes_samplemask) in si_shader_ps()
1668 ac_get_spi_shader_z_format(info->writes_z, info->writes_stencil, info->writes_samplemask); in si_shader_ps()
1791 ps->info.writes_samplemask || in si_shader_selector_key_hw_vs()
2842 S_02880C_MASK_EXPORT_ENABLE(sel->info.writes_samplemask) | in si_create_shader_selector()
/external/mesa3d/src/gallium/auxiliary/nir/
Dnir_to_tgsi_info.c729 info->writes_samplemask = true; in nir_tgsi_scan_shader()
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_fs.c632 shader->info.base.writes_samplemask) { in generate_fs_loop()
895 if (shader->info.base.writes_samplemask) { in generate_fs_loop()
1022 if (shader->info.base.writes_samplemask) { in generate_fs_loop()
1100 if (shader->info.base.writes_samplemask) { in generate_fs_loop()
3538 !shader->info.base.writes_samplemask in generate_variant()