Searched refs:x0_x1 (Results 1 – 2 of 2) sorted by relevance
11 $x0_x1 = COPY $x4_x5
203 Sk2f x0_x1, y0_y1; in SkFindBisector() local204 Sk2f::Load2(v.data(), &x0_x1, &y0_y1); in SkFindBisector()205 Sk2f invLengths = 1.0f / (x0_x1 * x0_x1 + y0_y1 * y0_y1).sqrt(); in SkFindBisector()206 x0_x1 *= invLengths; in SkFindBisector()208 return SkPoint{x0_x1[0] + x0_x1[1], y0_y1[0] + y0_y1[1]}; in SkFindBisector()