Searched refs:y34 (Results 1 – 5 of 5) sorted by relevance
/external/boringssl/src/crypto/poly1305/ |
D | poly1305_arm_asm.S | 84 # qhasm: reg128 y34 88 # qhasm: reg128 5y34 192 # qhasm: y34 = mem128[input_1]; input_1 += 16 193 # asm 1: vld1.8 {>y34=reg128#3%bot->y34=reg128#3%top},[<input_1=int32#2]! 194 # asm 2: vld1.8 {>y34=d4->y34=d5},[<input_1=r1]! 264 # qhasm: 4x 5y34 = y34 << 2 265 # asm 1: vshl.i32 >5y34=reg128#13,<y34=reg128#3,#2 266 # asm 2: vshl.i32 >5y34=q12,<y34=q2,#2 274 # qhasm: 4x 5y34 += y34 275 # asm 1: vadd.i32 >5y34=reg128#13,<5y34=reg128#13,<y34=reg128#3 [all …]
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/external/rust/crates/ring/crypto/poly1305/ |
D | poly1305_arm_asm.S | 86 # qhasm: reg128 y34 90 # qhasm: reg128 5y34 194 # qhasm: y34 = mem128[input_1]; input_1 += 16 195 # asm 1: vld1.8 {>y34=reg128#3%bot->y34=reg128#3%top},[<input_1=int32#2]! 196 # asm 2: vld1.8 {>y34=d4->y34=d5},[<input_1=r1]! 266 # qhasm: 4x 5y34 = y34 << 2 267 # asm 1: vshl.i32 >5y34=reg128#13,<y34=reg128#3,#2 268 # asm 2: vshl.i32 >5y34=q12,<y34=q2,#2 276 # qhasm: 4x 5y34 += y34 277 # asm 1: vadd.i32 >5y34=reg128#13,<5y34=reg128#13,<y34=reg128#3 [all …]
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/external/rust/crates/quiche/deps/boringssl/src/crypto/poly1305/ |
D | poly1305_arm_asm.S | 84 # qhasm: reg128 y34 88 # qhasm: reg128 5y34 192 # qhasm: y34 = mem128[input_1]; input_1 += 16 193 # asm 1: vld1.8 {>y34=reg128#3%bot->y34=reg128#3%top},[<input_1=int32#2]! 194 # asm 2: vld1.8 {>y34=d4->y34=d5},[<input_1=r1]! 264 # qhasm: 4x 5y34 = y34 << 2 265 # asm 1: vshl.i32 >5y34=reg128#13,<y34=reg128#3,#2 266 # asm 2: vshl.i32 >5y34=q12,<y34=q2,#2 274 # qhasm: 4x 5y34 += y34 275 # asm 1: vadd.i32 >5y34=reg128#13,<5y34=reg128#13,<y34=reg128#3 [all …]
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/external/pdfium/third_party/agg23/ |
D | agg_curves.cpp | 54 float y34 = (y3 + y4) / 2; in recursive_bezier() local 58 float y234 = (y23 + y34) / 2; in recursive_bezier() 98 recursive_bezier(x1234, y1234, x234, y234, x34, y34, x4, y4, level + 1); in recursive_bezier()
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/external/mesa3d/src/imgui/ |
D | imgui_draw.cpp | 987 float x34 = (x3+x4)*0.5f, y34 = (y3+y4)*0.5f; in PathBezierToCasteljau() local 989 float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f; in PathBezierToCasteljau() 993 … PathBezierToCasteljau(path, x1234,y1234, x234,y234, x34,y34, x4,y4, tess_tol, level+1); in PathBezierToCasteljau()
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