Searched refs:zBounds0 (Results 1 – 1 of 1) sorted by relevance
494 const Vec2& zBounds0, in is3DTrilinearFilterResultValid() argument504 DE_ASSERT(zBounds0.x() <= zBounds0.y()); in is3DTrilinearFilterResultValid()512 DE_ASSERT(zBounds0.x() + searchStep > zBounds0.x()); in is3DTrilinearFilterResultValid()513 DE_ASSERT(zBounds0.y() + searchStep > zBounds0.y()); in is3DTrilinearFilterResultValid()533 for (float z0 = zBounds0.x(); z0 < zBounds0.y()+searchStep; z0 += searchStep) in is3DTrilinearFilterResultValid()535 const float c0 = de::min(z0, zBounds0.y()); in is3DTrilinearFilterResultValid()