Searched refs:Ax (Results 1 – 3 of 3) sorted by relevance
1186 float Ax = gravity[0]; in getRotationMatrix() local1190 final float normsqA = (Ax * Ax + Ay * Ay + Az * Az); in getRotationMatrix()1202 float Hy = Ez * Ax - Ex * Az; in getRotationMatrix()1203 float Hz = Ex * Ay - Ey * Ax; in getRotationMatrix()1215 final float invA = 1.0f / (float) Math.sqrt(Ax * Ax + Ay * Ay + Az * Az); in getRotationMatrix()1216 Ax *= invA; in getRotationMatrix()1220 final float My = Az * Hx - Ax * Hz; in getRotationMatrix()1221 final float Mz = Ax * Hy - Ay * Hx; in getRotationMatrix()1226 R[6] = Ax; R[7] = Ay; R[8] = Az; in getRotationMatrix()1230 R[8] = Ax; R[9] = Ay; R[10] = Az; R[11] = 0; in getRotationMatrix()[all …]
9 Ax/0Q94yB7VIL1pIJxHEonKjtd3iKdFEKQzADJ3edsmtHybERdJKCxcm9QIrDCsC
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