Searched refs:CIRCLE_X_2 (Results 1 – 1 of 1) sorted by relevance
90 const float CIRCLE_X_2 = -0.0066 * cos(SCALE * 0.45); in draw() local102 setUniform2f(effectBuilder, "in_tCircle2", SCALE * 0.2 + (turbulencePhase * CIRCLE_X_2), in draw()