Searched refs:DISPLAY_ORIENTATION_0 (Results 1 – 6 of 6) sorted by relevance
/frameworks/native/include/input/ |
D | DisplayViewport.h | 32 DISPLAY_ORIENTATION_0 = 0, enumerator 74 orientation(DISPLAY_ORIENTATION_0), in DisplayViewport() 111 orientation = DISPLAY_ORIENTATION_0; in setNonDisplayViewport()
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/frameworks/native/services/inputflinger/reader/mapper/ |
D | RotaryEncoderInputMapper.cpp | 28 : InputMapper(deviceContext), mOrientation(DISPLAY_ORIENTATION_0) { in RotaryEncoderInputMapper() 75 mOrientation = DISPLAY_ORIENTATION_0; in configure()
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D | KeyboardInputMapper.cpp | 29 if (orientation != DISPLAY_ORIENTATION_0) { in rotateValueUsingRotationMap() 106 return DISPLAY_ORIENTATION_0; in getOrientation()
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D | CursorInputMapper.cpp | 190 mOrientation = DISPLAY_ORIENTATION_0; in configure()
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D | TouchInputMapper.cpp | 180 mSurfaceOrientation(DISPLAY_ORIENTATION_0) {} in TouchInputMapper() 703 case DISPLAY_ORIENTATION_0: in configureSurface() 744 ? DISPLAY_ORIENTATION_0 in configureSurface() 753 : DISPLAY_ORIENTATION_0; in configureSurface() 765 mSurfaceOrientation = DISPLAY_ORIENTATION_0; in configureSurface() 3713 case DISPLAY_ORIENTATION_0: in rotateAndScale()
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/frameworks/native/services/inputflinger/tests/ |
D | InputReader_test.cpp | 1262 DISPLAY_ORIENTATION_0, true /*isActive*/, uniqueId, NO_PORT, in TEST_F() 1293 DISPLAY_ORIENTATION_0, true /*isActive*/, internalUniqueId, in TEST_F() 1297 DISPLAY_ORIENTATION_0, true /*isActive*/, externalUniqueId, in TEST_F() 1301 DISPLAY_ORIENTATION_0, true /*isActive*/, virtualUniqueId1, in TEST_F() 1305 DISPLAY_ORIENTATION_0, true /*isActive*/, virtualUniqueId2, in TEST_F() 1355 DISPLAY_ORIENTATION_0, true /*isActive*/, uniqueId1, in TEST_F() 1359 DISPLAY_ORIENTATION_0, true /*isActive*/, uniqueId2, in TEST_F() 1400 DISPLAY_ORIENTATION_0, true /*isActive*/, uniqueId1, NO_PORT, in TEST_F() 1403 DISPLAY_ORIENTATION_0, true /*isActive*/, uniqueId2, NO_PORT, in TEST_F() 1415 DISPLAY_ORIENTATION_0, true /*isActive*/, uniqueId2, NO_PORT, in TEST_F() [all …]
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