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Searched refs:DISPLAY_ORIENTATION_0 (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/include/input/
DDisplayViewport.h32 DISPLAY_ORIENTATION_0 = 0, enumerator
74 orientation(DISPLAY_ORIENTATION_0), in DisplayViewport()
111 orientation = DISPLAY_ORIENTATION_0; in setNonDisplayViewport()
/frameworks/native/services/inputflinger/reader/mapper/
DRotaryEncoderInputMapper.cpp28 : InputMapper(deviceContext), mOrientation(DISPLAY_ORIENTATION_0) { in RotaryEncoderInputMapper()
75 mOrientation = DISPLAY_ORIENTATION_0; in configure()
DKeyboardInputMapper.cpp29 if (orientation != DISPLAY_ORIENTATION_0) { in rotateValueUsingRotationMap()
106 return DISPLAY_ORIENTATION_0; in getOrientation()
DCursorInputMapper.cpp190 mOrientation = DISPLAY_ORIENTATION_0; in configure()
DTouchInputMapper.cpp180 mSurfaceOrientation(DISPLAY_ORIENTATION_0) {} in TouchInputMapper()
703 case DISPLAY_ORIENTATION_0: in configureSurface()
744 ? DISPLAY_ORIENTATION_0 in configureSurface()
753 : DISPLAY_ORIENTATION_0; in configureSurface()
765 mSurfaceOrientation = DISPLAY_ORIENTATION_0; in configureSurface()
3713 case DISPLAY_ORIENTATION_0: in rotateAndScale()
/frameworks/native/services/inputflinger/tests/
DInputReader_test.cpp1262 DISPLAY_ORIENTATION_0, true /*isActive*/, uniqueId, NO_PORT, in TEST_F()
1293 DISPLAY_ORIENTATION_0, true /*isActive*/, internalUniqueId, in TEST_F()
1297 DISPLAY_ORIENTATION_0, true /*isActive*/, externalUniqueId, in TEST_F()
1301 DISPLAY_ORIENTATION_0, true /*isActive*/, virtualUniqueId1, in TEST_F()
1305 DISPLAY_ORIENTATION_0, true /*isActive*/, virtualUniqueId2, in TEST_F()
1355 DISPLAY_ORIENTATION_0, true /*isActive*/, uniqueId1, in TEST_F()
1359 DISPLAY_ORIENTATION_0, true /*isActive*/, uniqueId2, in TEST_F()
1400 DISPLAY_ORIENTATION_0, true /*isActive*/, uniqueId1, NO_PORT, in TEST_F()
1403 DISPLAY_ORIENTATION_0, true /*isActive*/, uniqueId2, NO_PORT, in TEST_F()
1415 DISPLAY_ORIENTATION_0, true /*isActive*/, uniqueId2, NO_PORT, in TEST_F()
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