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Searched refs:EXT_texture_max_aniso (Results 1 – 3 of 3) sorted by relevance

/frameworks/rs/driver/
DrsdGL.h63 float EXT_texture_max_aniso; member
DrsdGL.cpp386 dc->gl.gl.EXT_texture_max_aniso = 1.0f; in rsdGLInit()
390 glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &dc->gl.gl.EXT_texture_max_aniso); in rsdGLInit()
DrsdShader.cpp459 float anisoValue = rsMin(dc->gl.gl.EXT_texture_max_aniso, s->mHal.state.aniso); in setupSampler()
460 if (dc->gl.gl.EXT_texture_max_aniso > 1.0f) { in setupSampler()