Searched refs:FLAG_REVERSE (Results 1 – 3 of 3) sorted by relevance
407 FLAG_REVERSE = (1 << 0), // the absence of this indicates "play" enumerator413 FLAG_ALL = (FLAG_REVERSE | FLAG_TERMINATE | FLAG_JOIN | FLAG_DELAY471 setXOffset((mFlags & FLAG_REVERSE) != 0 in setNormalizedTime()522 flags |= FLAG_REVERSE; in setFlagsFromAidl()542 if (flags & FLAG_REVERSE) { in getFlagsAsAidl()818 S normalizedTime = (getFlags() & VolumeShaper::Operation::FLAG_REVERSE) != 0 ? in updatePosition()837 if (getFlags() & VolumeShaper::Operation::FLAG_REVERSE) { in computeStateFromNormalizedTime()979 if ((it->getFlags() & VolumeShaper::Operation::FLAG_REVERSE) != in applyVolumeShaper()980 (operation->getFlags() & VolumeShaper::Operation::FLAG_REVERSE)) { in applyVolumeShaper()1004 (operation->getFlags() & VolumeShaper::Operation::FLAG_REVERSE) != 0 ? in applyVolumeShaper()
1183 FLAG_REVERSE,1203 private static final int FLAG_REVERSE = 1 << 0; field in VolumeShaper.Operation1232 private static final int FLAG_PUBLIC_ALL = FLAG_REVERSE | FLAG_TERMINATE;1309 result |= FLAG_REVERSE; in flagsFromAidl()1328 if ((flags & FLAG_REVERSE) != 0) { in flagsToAidl()1430 mFlags ^= FLAG_REVERSE; in reverse()
34727 Landroid/media/VolumeShaper$Operation;->FLAG_REVERSE:I