Searched refs:approximation (Results 1 – 4 of 4) sorted by relevance
446 float* approximation = new float[approximationArraySize]; in approximate() local451 approximation[approximationIndex++] = lengths[i] / totalLength; in approximate()452 approximation[approximationIndex++] = point.x(); in approximate()453 approximation[approximationIndex++] = point.y(); in approximate()457 env->SetFloatArrayRegion(result, 0, approximationArraySize, approximation); in approximate()458 delete[] approximation; in approximate()
23 # approximation of that rule, which makes all entries in the list (except the
39 # approximation of that rule, which makes all entries in the list (except the
113 // after charging (lower bound approximation).115 // Upper bound approximation.