Searched refs:bandGaindB (Results 1 – 3 of 3) sorted by relevance
89 int32_t bandGaindB[FIVEBAND_NUMBANDS]; member
258 pContext->pBundledContext->bandGaindB[i] = EQNB_5BandSoftPresets[i]; in EffectCreate()700 ActiveParams.pEQNB_BandDefinition[i].Gain = pContext->pBundledContext->bandGaindB[i]; in EqualizerUpdateActiveParams()747 float bandFactor = pContext->pBundledContext->bandGaindB[i] / 15.0; in LvmEffect_limitLevel()756 float bandFactor1 = pContext->pBundledContext->bandGaindB[i] / 15.0; in LvmEffect_limitLevel()757 float bandFactor2 = pContext->pBundledContext->bandGaindB[i + 1] / 15.0; in LvmEffect_limitLevel()780 float bandFactor = pContext->pBundledContext->bandGaindB[i] / 15.0; in LvmEffect_limitLevel()1379 return pContext->pBundledContext->bandGaindB[band] * 100; in EqualizerGetBandLevel()1404 pContext->pBundledContext->bandGaindB[band] = gainRounded; in EqualizerSetBandLevel()1536 pContext->pBundledContext->bandGaindB[i] = in EqualizerSetPreset()
382 pContext->pBundledContext->bandGaindB[i] = EQNB_5BandSoftPresets[i]; in lvmCreate()