Searched refs:currentBottomRoundness (Results 1 – 2 of 2) sorted by relevance
138 float currentBottomRoundness = getCurrentBottomRoundness(); in getClipPath() local140 / (currentTopRoundness + currentBottomRoundness); in getClipPath()141 bottomRoundness -= overShoot * currentBottomRoundness in getClipPath()142 / (currentTopRoundness + currentBottomRoundness); in getClipPath()
1273 public void setCurrentBottomRoundness(float currentBottomRoundness) {1280 float bottomRoundness = last ? currentBottomRoundness : 0.0f;