Searched refs:currentFrameNumber (Results 1 – 3 of 3) sorted by relevance
310 auto currentFrameNumber = mConsumer->getFrameNumber(); in updateTexImage() local316 while (mQueueItems[0].item.mFrameNumber != currentFrameNumber) { in updateTexImage()327 mFlinger->mTimeStats->setLatchTime(layerId, currentFrameNumber, latchTime); in updateTexImage()328 mFlinger->mFrameTracer->traceTimestamp(layerId, bufferID, currentFrameNumber, latchTime, in updateTexImage()
845 uint64_t currentFrameNumber = 0; in queueBuffer() local910 currentFrameNumber = mCore->mFrameCounter; in queueBuffer()911 mSlots[slot].mFrameNumber = currentFrameNumber; in queueBuffer()925 item.mFrameNumber = currentFrameNumber; in queueBuffer()1029 currentFrameNumber, in queueBuffer()
512 [&t, currentFrameNumber = bufferItem.mFrameNumber]( in processNextBufferLocked()515 if (currentFrameNumber < targetFrameNumber) { in processNextBufferLocked()