Searched refs:glDriverLoadingTime (Results 1 – 4 of 4) sorted by relevance
69 std::vector<int64_t> glDriverLoadingTime = {}; variable118 int64_t glDriverLoadingTime = 0; variable
85 if ((status = parcel->writeInt64Vector(glDriverLoadingTime)) != OK) return status; in writeToParcel()98 if ((status = parcel->readInt64Vector(&glDriverLoadingTime)) != OK) return status; in readFromParcel()115 for (int32_t loadingTime : glDriverLoadingTime) { in toString()
161 sendGpuStatsLocked(GpuStatsInfo::Api::API_GL, true, mGpuStats.glDriverLoadingTime); in hintActivityLaunch()240 mGpuStats.glDriverLoadingTime = driverLoadingTime; in setDriverLoaded()
67 if (outAppInfo->glDriverLoadingTime.size() < GpuStats::MAX_NUM_LOADING_TIMES) { in addLoadingTime()68 outAppInfo->glDriverLoadingTime.emplace_back(driverLoadingTime); in addLoadingTime()295 ele.second.glDriverLoadingTime); in pullAppInfoAtom()