Searched refs:mConnectedToCpu (Results 1 – 2 of 2) sorted by relevance
111 mConnectedToCpu = false; in Surface()119 if (mConnectedToCpu) { in ~Surface()1034 if (mConnectedToCpu || mDirtyRegion.bounds() == Rect::INVALID_RECT) { in getQueueBufferInputLocked()1130 if (!mConnectedToCpu) { in onBufferQueuedLocked()1900 mConnectedToCpu = true; in connect()1935 mConnectedToCpu = false; in disconnect()2314 if (mConnectedToCpu || numRects == 0) { in setSurfaceDamage()2403 if (!mConnectedToCpu) { in lock()
528 bool mConnectedToCpu; variable