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Searched refs:mTextureName (Results 1 – 16 of 16) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/
DTexture.cpp23 : mTextureName(0), mTextureTarget(TEXTURE_2D), mWidth(0), mHeight(0), mFiltering(false) {} in Texture()
26 : mTextureName(textureName), in Texture()
33 mTextureName = textureName; in init()
53 return mTextureName; in getTextureName()
/frameworks/native/libs/renderengine/
DTexture.cpp23 : mTextureName(0), mTextureTarget(TEXTURE_2D), mWidth(0), mHeight(0), mFiltering(false) {} in Texture()
26 : mTextureName(textureName), in Texture()
33 mTextureName = textureName; in init()
53 return mTextureName; in getTextureName()
/frameworks/native/libs/renderengine/gl/
DGLFramebuffer.cpp36 glGenTextures(1, &mTextureName); in GLFramebuffer()
43 glDeleteTextures(1, &mTextureName); in ~GLFramebuffer()
75 glBindTexture(GL_TEXTURE_2D, mTextureName); in allocateBuffers()
87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextureName, 0); in allocateBuffers()
DGLFramebuffer.h44 uint32_t getTextureName() const { return mTextureName; } in getTextureName()
60 uint32_t mTextureName, mFramebufferName; variable
/frameworks/av/media/libstagefright/renderfright/gl/
DGLFramebuffer.cpp35 glGenTextures(1, &mTextureName); in GLFramebuffer()
41 glDeleteTextures(1, &mTextureName); in ~GLFramebuffer()
72 glBindTexture(GL_TEXTURE_2D, mTextureName); in allocateBuffers()
84 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextureName, 0); in allocateBuffers()
DGLFramebuffer.h44 uint32_t getTextureName() const { return mTextureName; } in getTextureName()
60 uint32_t mTextureName, mFramebufferName; variable
/frameworks/av/cmds/screenrecord/
DTextRenderer.h38 mTextureName(0), in TextRenderer()
82 GLuint getTextureName() const { return mTextureName; } in getTextureName()
116 GLuint mTextureName; variable
DTextRenderer.cpp87 glGenTextures(1, &mTextureName); in loadIntoTexture()
88 if (mTextureName == 0) { in loadIntoTexture()
92 glBindTexture(GL_TEXTURE_2D, mTextureName); in loadIntoTexture()
249 program.drawTriangles(mTextureName, texMatrix, vertices, texes, in drawString()
/frameworks/av/media/libstagefright/
DFrameCaptureProcessor.cpp74 : mInitStatus(NO_INIT), mTextureName(0) {} in FrameCaptureProcessor()
104 mRE->genTextures(1, &mTextureName); in createRenderEngine()
151 layer->getLayerSettings(sourceCrop, mTextureName, &layerSettings); in onCapture()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DTexture.h50 uint32_t mTextureName;
/frameworks/native/libs/renderengine/include/renderengine/
DTexture.h50 uint32_t mTextureName;
/frameworks/av/media/libstagefright/include/media/stagefright/
DFrameCaptureProcessor.h78 uint32_t mTextureName; variable
/frameworks/native/services/surfaceflinger/
DBufferLayer.h158 const uint32_t mTextureName; variable
DBufferLayer.cpp65 mTextureName(args.textureName), in BufferLayer()
81 mFlinger->deleteTextureAsync(mTextureName); in ~BufferLayer()
203 layer.source.buffer.textureName = mTextureName; in prepareClientComposition()
DBufferQueueLayer.cpp507 mTextureName, this); in onFirstRef()
568 args.textureName = mTextureName; in createClone()
DBufferStateLayer.cpp926 args.textureName = mTextureName; in createClone()