Searched refs:maxNumFrames (Results 1 – 3 of 3) sorted by relevance
267 int32_t maxNumFrames = 0; member353 if (numFrames > sineData->maxNumFrames) { in SimplePlayerDataCallbackProc()354 sineData->maxNumFrames = numFrames; in SimplePlayerDataCallbackProc()
97 int32_t maxNumFrames = 0; member201 if (numFrames > myData->maxNumFrames) { in MyDataCallbackProc()202 myData->maxNumFrames = numFrames; in MyDataCallbackProc()761 printf(" max numFrames = %8d\n", (int) loopbackData.maxNumFrames); in main()
211 printf("max numFrames = %8d\n", (int) myData.maxNumFrames); in testOpenPlayClose()