Searched refs:pri8 (Results 1 – 1 of 1) sorted by relevance
1573 float pri5 = 0, pri6 = 0, pri7 = 0, pri8 = 0; in getAngleChange() local1606 pri8 = prevR[8]; in getAngleChange()1616 pri8 = prevR[10]; in getAngleChange()1624 rd6 = pri2 * ri0 + pri5 * ri3 + pri8 * ri6; //rd[2][0] in getAngleChange()1625 rd7 = pri2 * ri1 + pri5 * ri4 + pri8 * ri7; //rd[2][1] in getAngleChange()1626 rd8 = pri2 * ri2 + pri5 * ri5 + pri8 * ri8; //rd[2][2] in getAngleChange()