Searched refs:runtimeEffect (Results 1 – 4 of 4) sorted by relevance
/frameworks/native/libs/renderengine/skia/filters/ |
D | LinearEffect.cpp | 448 sk_sp<SkRuntimeEffect> runtimeEffect, in createLinearEffectShader() argument 452 SkRuntimeShaderBuilder effectBuilder(runtimeEffect); in createLinearEffectShader()
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D | LinearEffect.h | 97 sk_sp<SkRuntimeEffect> runtimeEffect,
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/frameworks/base/graphics/java/android/graphics/ |
D | RecordingCanvas.java | 296 long propPaint, long propProgress, long turbulencePhase, int color, long runtimeEffect); in nDrawRipple() argument
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/frameworks/native/libs/renderengine/skia/ |
D | SkiaGLRenderEngine.cpp | 627 sk_sp<SkRuntimeEffect> runtimeEffect = nullptr; in createRuntimeEffectShader() local 629 runtimeEffect = buildRuntimeEffect(effect); in createRuntimeEffectShader() 630 mRuntimeEffects.insert({effect, runtimeEffect}); in createRuntimeEffectShader() 632 runtimeEffect = effectIter->second; in createRuntimeEffectShader() 640 return createLinearEffectShader(shader, effect, runtimeEffect, layer->colorTransform, in createRuntimeEffectShader()
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