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Searched refs:setShadowRadius (Results 1 – 13 of 13) sorted by relevance

/frameworks/base/services/tests/wmtests/src/com/android/server/wm/
DStubTransaction.java244 public SurfaceControl.Transaction setShadowRadius(SurfaceControl sc, float shadowRadius) { in setShadowRadius() method in StubTransaction
/frameworks/base/packages/SystemUI/shared/src/com/android/systemui/shared/system/
DSyncRtSurfaceTransactionApplierCompat.java383 t.setShadowRadius(surface, shadowRadius); in applyTo()
/frameworks/native/libs/gui/include/gui/
DSurfaceComposerClient.h517 Transaction& setShadowRadius(const sp<SurfaceControl>& sc, float cornerRadius);
/frameworks/native/services/surfaceflinger/
DLayer.h630 bool setShadowRadius(float shadowRadius);
DLayer.cpp1067 bool Layer::setShadowRadius(float shadowRadius) { in setShadowRadius() function in android::Layer
DSurfaceFlinger.cpp4144 if (layer->setShadowRadius(s.shadowRadius)) flags |= eTraversalNeeded; in setClientStateLocked()
/frameworks/native/cmds/surfacereplayer/replayer/
DReplayer.cpp686 t.setShadowRadius(mLayers[id], c.radius()); in setShadowRadiusChange()
/frameworks/base/services/core/java/com/android/server/wm/
DTransition.java252 t.setShadowRadius(targetLeash, 0); in buildFinishTransaction()
DTask.java5200 pendingTransaction.setShadowRadius(getSurfaceControl(), mShadowRadius);
/frameworks/native/services/surfaceflinger/tests/
DSurfaceInterceptor_test.cpp407 t.setShadowRadius(mBGSurfaceControl, SHADOW_RADIUS_UPDATE); in shadowRadiusUpdate()
/frameworks/base/core/java/android/view/
DSurfaceControl.java3277 public Transaction setShadowRadius(SurfaceControl sc, float shadowRadius) { in setShadowRadius() method in SurfaceControl.Transaction
/frameworks/native/libs/gui/
DSurfaceComposerClient.cpp1589 SurfaceComposerClient::Transaction& SurfaceComposerClient::Transaction::setShadowRadius( in setShadowRadius() function in android::SurfaceComposerClient::Transaction
/frameworks/base/core/jni/
Dandroid_view_SurfaceControl.cpp823 transaction->setShadowRadius(ctrl, shadowRadius); in nativeSetShadowRadius()