Searched refs:strokeShader (Results 1 – 1 of 1) sorted by relevance
152 SkShader* strokeShader = reinterpret_cast<SkShader*>(strokeGradientPtr); in updateFullPathStrokeGradient() local153 path->mutateStagingProperties()->setStrokeGradient(strokeShader); in updateFullPathStrokeGradient()